San Francisco from March 18-22, 2019.
The Game Developers Conference (GDC) is the world’s largest professional game industry event. The event will bring together 28,000 participants for 5 days of learning, inspiration and networking in San Francisco from March 18-22, 2019.
Québec International’s talent acquisition team will be there to represent the Québec City and areas, its vibrant economic ecosystem and its job opportunities in the multimedia and interactive entertainment field.
The Capitale-Nationale’s digital arts and interactive entertainment community includes people involved in the video game and animation sectors as well as in the fields of special effects and immersive multimedia environment creation. Its projects and activities offer companies of all sizes the opportunity to consult each other about shared challenges, pool resources, acquire and grow strategic skills, develop new markets and showcase their expertise.
Check out the job offers of some of the companies in attendance:
Founded in 2005, Ubisoft’s Québec City studio stands out among video game industry leaders. Involved in several key Ubisoft franchises, the studio has managed to achieve cutting-edge expertise, positioning itself in the development of major AAA games. After collaborating on Assassin’s Creed in 2010, the Quebec team successfully took the lead on Assassin’s Creed Syndicate.
With over 150 employees worldwide, Larian Studios is a family with houses in Belgium, Russia, Canada and Dublin. We work every day to create RPGs that are widely considered to be best-in-class and we have fun doing it. We have been making critically acclaimed RPGs since 1996. Our most recent game, Divinity: Original Sin 2, earned more than 160 prizes and nominations (“Best Multiplayer,” BAFTA; PC Gamer’s Game of the Year) and now we’re busy cooking up our next mad projects.
BKOM Studios is a full-service digital studio dedicated to helping brands develop their presence across multiple platforms and points of interaction, including connected products, points of sale, websites, apps, social media, marketing campaigns, toys, AR/VR experiences, trailers and mobile games.
Setting to redefine the city-builder genre, Foundation puts the emphasis on the organic aspects of urbanism in the cities of old, powered by Polymorph Games’ proprietary game engine, Hurricane, which allows for full mod support and is optimized for the thousands of moving parts that come with building humongous cities.
Among other things, the engine provides the player with robust building tools, to create countless unique monuments that will seamlessly integrate into your settlement.
With medieval architecture and urbanism at the forefront of its design, Foundation’s vision is to allow players to recreate cities of that period as they envision them or even as they really were.